<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Vuforia.UnityExtensions.Editor</name>
    </assembly>
    <members>
        <member name="T:Vuforia.EditorClasses.DeviceTrackerEditor">
            <summary>
            Editor for the DeviceTrackerBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DeviceTrackerEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the smart terrain prefab
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.DigitalEyewearEditor">
            <summary>
            Editor of the DigitalEyewearBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.OnInspectorGUI">
            <summary>
            OnInspectorGUI exposes public Tracker settings in Inspector
            WorldCenterMode: Defines how the relative transformation that is returned
                             by the Vuforia Tracker is applied. Either the camera is
                             moved in the scene with respect to a "world center" or
                             all the targets are moved with respect to the camera.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.AddPrimaryCameraComponents(UnityEngine.Camera,UnityEngine.MonoBehaviour)">
            <summary>
            Adds Vuforia components required for video background rendering on the primary camera by copying them from the camera child objects of the VuforiaBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.AddSecondaryCameraComponents(UnityEngine.Camera,UnityEngine.MonoBehaviour)">
            <summary>
            Adds Vuforia components required for video background rendering on the secondary camera by copying them from the camera child objects of the VuforiaBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.SwitchCamera(UnityEngine.Camera[],System.Boolean)">
            <summary>
            This method Swithces the camera mode between
            stereo and mono.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ProjectParser.GetScenesInDirectory(System.String)">
            <summary>
            Returns a list of scene paths in the current Unity project
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ProjectParser.StripExtensionFromPath(System.String)">
            <summary>
            returns the extension of a file, given a full path to that file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SmartTerrainTrackerEditor">
            <summary>
            Editor for the SmartTerrainTrackerBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SmartTerrainTrackerEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the smart terrain prefab
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.BackgroundPlaneBehaviourEditor">
            <summary>
            Editor of the BackgroundPlaneBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.BackgroundPlaneBehaviourEditor.OnInspectorGUI">
            <summary>
            OnInspectorGUI exposes public settings in Inspector
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ObjectEditorConfigurationReader">
            <summary>
            This class reads the *.xml file of an editor target configuration file for retrieving object editor parameters
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectEditorConfigurationReader.Read(System.String,Vuforia.EditorClasses.ConfigData.ObjectTargetData[])">
            <summary>
            Read Object Target editor parameters for all specified targets.
            </summary>
            <param name="editorConfigurationFile">Path to editor configuration file with extension .xml</param>
            <param name="objectTargetData">Objects targets for which the corresponding parameters should be retreived from the file.</param>
        </member>
        <member name="T:Vuforia.EditorClasses.ObjectTargetEditor">
            <summary>
            Editor class for ObjectTargetBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdateAspectRatio(Vuforia.IEditorObjectTargetBehaviour,UnityEngine.Vector3)">
            <summary>
            Recalculates the aspect ratio of the Object Target from a size vector.
            </summary>
            <param name="otb">Local aspect ratio of this object target will be updated</param>
            <param name="size">Uniform scale of the target</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdateScale(Vuforia.IEditorObjectTargetBehaviour,UnityEngine.Vector3)">
            <summary>
            Define a new scale for the object target.
            If PreserveChildSize is true, all child objects will be scaled inversely in order to keep their original size.
            </summary>
            <param name="otb">Local scale of this object target will be updated</param>
            <param name="sizze">Uniform scale of the target</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdateBoundingBox(Vuforia.IEditorObjectTargetBehaviour,UnityEngine.Vector3,UnityEngine.Vector3)">
            <summary>
            Recalculates the bbox of the Object Target from a min, max bbox
            </summary>
            <param name="otb">Local bbox of this object target will be updated</param>
            <param name="bboxMin">bbox minimum</param>
            <param name="bboxMax">bbox maximum</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdatePreviewImage(Vuforia.IEditorObjectTargetBehaviour,System.String)">
            <summary>
            Redefine the preview image of the Object Target from a targetID reference
            </summary>
            <param name="otb">Preview imaeg of this object target will be updated</param>
            <param name="targetId">target ID use to reference the preview i mage</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.EditorConfigureTarget(Vuforia.ObjectTargetAbstractBehaviour)">
            <summary>
            Configure the Object Target in this custom editor.
            </summary>
            <param name="otb">name of the object for the configuration</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.OnEnable">
            <summary>
            Initializes the Object Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Object Target from a drop down list. Object Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.OnSceneGUI">
            <summary>
            Update scene view for our ObjectTarget editor
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SurfaceEditor">
            <summary>
            Editor for Surfaces
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SurfaceEditor.EditorConfigureTarget(Vuforia.SurfaceAbstractBehaviour)">
            <summary>
            Configure the Smart Terrain Surface in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SurfaceEditor.OnEnable">
            <summary>
            Initializes the Smart Terrain Surface when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SurfaceEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the surface
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SmartTerrainInitializationTargetEditorExtension">
            <summary>
            Editor Extension that allows the configuration of initialization targets for smart terrain
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SmartTerrainInitializationTargetEditorExtension.DrawInspectorForInitializationTarget(Vuforia.IEditorDataSetTrackableBehaviour,System.Boolean)">
            <summary>
            Draws the section of the inspector that is used to configure a target as a smart terrain initialization target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SmartTerrainInitializationTargetEditorExtension.DrawSceneGUIForInitializationTarget(Vuforia.IEditorDataSetTrackableBehaviour,System.Boolean)">
            <summary>
            draw translation or rotation handle for init target if set
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.CloudRecoEditor">
            <summary>
            Editor for the CloudRecoBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CloudRecoEditor.OnInspectorGUI">
            <summary>
            Draws a custom UI for the cloud reco behaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CloudRecoEditor.OnSceneGUI">
            <summary>
            Renders a label to visualize the CloudRecoBehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ConfigData">
            <summary>
            This class is used to store and access data that is read from a config.xml
            file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ConfigDataManager">
            <summary>
            he ConfigData Manager handles operations on the ConfigData (e.g. sync with
            config.xml file, sync with scene).
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ConfigDataManager.GetTextConfigData">
            <summary>
            Get config-data for text recognition
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ConfigParser">
            <summary>
            This class is used to parse the config.xml file into a ConfigData file and
            vice versa. The config.xml file is used to configure Trackables and
            Virtual Buttons.
            Implements a non-thread safe singleton pattern.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.CylinderMeshFactory">
            <summary>
            This class creates a mesh for a cylinder, cone, or conical frustum.
            The resulting mesh contains vertex positions, normals, and texture coordinates.
            The resulting mesh contains inward and outward faces and can therefore be viewed double-sided.
            The resulting mesh has one, two, or three submeshes: side geometry, top geometry (optional), bottom geometry (optional)
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.CreateCylinderMesh(System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Create a mesh for a cylinder, cone, or conical frustum.
            </summary>
            <param name="sideLength">Distance between point on top circle and corresponding point on bottom circle. Height for cylinders, slant height for cones. </param>
            <param name="topDiameter">Top diameter. For an upward cone it is zero. For a cylinder it is equal to the bottom diameter.</param>
            <param name="bottomDiameter">Bottom diameter. For a downward cone it is zero. For a cylinder it is equal to the top diameter. </param>
            <param name="numPerimeterVertices">Tesselation of the mesh is defined by setting the number of vertices per circle.</param>
            <param name="hasTopGeometry">Define if optional top geometry should be generated.</param>
            <param name="hasBottomGeometry">Define if optional bottom geometry should be generated.</param>
            <param name="insideMaterial">material used for the inside of the cylinder mesh</param>
            <returns></returns>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.AddSealingTriangles(System.Collections.Generic.List{UnityEngine.Vector3},System.Boolean)">
            <summary>
            Create a circle for top or bottom geometry. Positions, normals, and texture coordinates are added.
            </summary>
            <param name="perimeterVertices">Vertices of circle, must be parallel to xz-plane</param>
            <param name="isTop">define whether the circle is for the top or for the bottom geometry</param>
            <returns>return face indices</returns>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.CreatePerimeterPositions(System.Single,System.Single,System.Int32)">
            <summary>
            Create positions for a circle at a specific height (y-coordinate).
            Note that the real height (y-coordinate) is used, not the sidelength
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.CreatePerimeterUVCoordinates(System.Int32,System.Boolean)">
            <summary>
            Create texture coordinates for top or bottom geometry
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.ConvertToUVCoordinates(System.Single,System.Single)">
            <summary>
            Convert a 3D-position to a texture coordinate for the side geometry.
            </summary>
            <param name="angleInRadians">angle in xz-plane</param>
            <param name="slantedYPos">Slant height (sidelength) of 3D position</param>
            <returns>Texture coordinate within range [0,1]</returns>
        </member>
        <member name="T:Vuforia.EditorClasses.CylinderTargetEditor">
            <summary>
            Editor for the CylinderTargetBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateAspectRatio(Vuforia.IEditorCylinderTargetBehaviour,Vuforia.EditorClasses.ConfigData.CylinderTargetData)">
            <summary>
            Define the ratio between sidelength, top diameter, and bottom diameter.
            Geometry and materials are updated according to the new parameters.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateScale(Vuforia.IEditorCylinderTargetBehaviour,System.Single)">
            <summary>
            Define a new scale for the cylinder target, which corresponds to the sidelength.
            If PreserveChildSize is true, all child objects will be scaled inversely in order to keep their original size.
            </summary>
            <param name="ct">Local scale of this cylinder target will be updated</param>
            <param name="scale">Uniform scale of the target, corresponds to the sidelength</param>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateGeometry(Vuforia.IEditorCylinderTargetBehaviour,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
            <summary>
            Updates CylinderTarget. Deletes all parts and recreates them.
            Creates a mesh with vertices, normals, and texture coordinates. 
            Top and bottom geometry are represented as separate submeshes, 
            i.e. resulting mesh contains 1, 2, or 3 submeshes.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateMaterials(Vuforia.IEditorCylinderTargetBehaviour,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Create and assign materials for cylinder targets. The newly created materials
            are based on the default material.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.EditorConfigureTarget(Vuforia.CylinderTargetAbstractBehaviour)">
            <summary>
            Configure the Cylinder Target in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.OnEnable">
            <summary>
            Initializes the Cylinder Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Cylinder Target from a drop down list. Cylinder Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.DatabaseLoadEditor">
            <summary>
            Editor for the DataSetLoadBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DatabaseLoadEditor.OnEnable">
            <summary>
            Called when the ARCamera is instantiated in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DatabaseLoadEditor.OnInspectorGUI">
            <summary>
            Draws the DataSetLoadBehaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DatabaseLoadEditor.DrawDataSets(Vuforia.DatabaseLoadAbstractBehaviour,System.String[])">
            <summary>
            Draws check boxes for all data sets to choose to load them.
            returns true if the list has been modified by the developer in the UI.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.DataSetToTrackableMenu">
            <summary>
            Custom Unity Menu to Apply Dataset properties from the XML file to scene objects
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DataSetToTrackableMenu.ApplyDataSetProperties">
            <summary>
            Custom Unity menu option to Apply Dataset properties from the XML file to scene objects
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ImageTargetEditor">
            <summary>
            Editor for ImageTargetBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.EditorConfigureTarget(Vuforia.ImageTargetAbstractBehaviour)">
            <summary>
            Configure the Image Target in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.OnEnable">
            <summary>
            Initializes the Image Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Image Target from a drop down list. Image Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.IUnzipper">
            <summary>
            Interface providing means to unzip a package and return back a file stream of a specific file within this package
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.IUnzipper.UnzipFile(System.String,System.String)">
            <summary>
            Unzips a file in a package at a given path and returns a stream to that file.
            </summary>
            <param name="path"></param>
            <param name="fileNameinZip"></param>
            <returns></returns>
        </member>
        <member name="T:Vuforia.EditorClasses.KeepAliveEditor">
            <summary>
            Editor for the KeepAliveAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.KeepAliveEditor.OnInspectorGUI">
            <summary>
            Draws check boxes to keep various objects alive on scene change
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.MarkerEditor">
            <summary>
            Editor for MarkerBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MarkerEditor.EditorConfigureTarget(Vuforia.MarkerAbstractBehaviour)">
            <summary>
            Configure the Marker in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MarkerEditor.OnEnable">
            <summary>
            Initializes the Marker when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MarkerEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Marker by specifying an ID.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.MultiTargetEditor">
            <summary>
            Editor for MultiTargetBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.EditorConfigureTarget(Vuforia.MultiTargetAbstractBehaviour)">
            <summary>
            Configure the Multi Target in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.OnEnable">
            <summary>
            Initializes the Multi Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.OnSceneGUI">
            <summary>
            Checks if the transformation of the Multi Target has been changed by
            Unity transform-handles in scene view.
            This is also called when user changes attributes in Inspector.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Multi Target from a drop down list. Multi Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.VideoBackgroundManagerEditor">
            <summary>
            Editor for the VideoBackgroundManager
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VideoBackgroundManagerEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the smart terrain prefab
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.VuforiaHelpMenu">
            <summary>
            Displays various help menu options in the Unity menu
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuforiaHelpMenu.BrowseVuforiaHelp">
            <summary>
            Method opens up a browser Window with the specified URL.
            This method is called when "Vuforia Documentation" is chosen from the
            Unity "Help" menu.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuforiaHelpMenu.BrowseVuforiaReleaseNotes">
            <summary>
            Method opens up a browser Window with the specified URL.
            This method is called when "Release Notes" is chosen from the
            Unity "Help" menu.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SceneManager.ExtendedTrackingEnabledOnATarget">
            <summary>
            If extended tracking is enabled for any target in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SceneManager.SmartTerrainInitializationEnabled">
            <summary>
            If any target in the scene is initializing smart terrain
            and/or the smart terrain tracker is configured to start on the ARCamera
            </summary>
            <returns></returns>
        </member>
        <member name="M:Vuforia.EditorClasses.SceneManager.GoToSampleAppPage">
            <summary>
            This function enables an asynchronous call to open the Vuforia sample apps page.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ReconstructionEditor">
            <summary>
            Editor for the ReconstructionAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.EditorConfigureTarget(Vuforia.ReconstructionAbstractBehaviour)">
            <summary>
            Configure the Smart Terrain in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.OnEnable">
            <summary>
            Initializes the Smart Terrain when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.OnSceneGUI">
            <summary>
            This method checks for the scale of the SmartTerrainObject and resets it if it's not 1,1,1
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the smart terrain prefab
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.PropEditor">
            <summary>
            Editor for Props
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.PropEditor.EditorConfigureTarget(Vuforia.PropAbstractBehaviour)">
            <summary>
            Configure the Smart Terrain Prop in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.PropEditor.OnEnable">
            <summary>
            Initializes the Smart Terrain Prop when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.PropEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the prop
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.SetDictionaryData(Vuforia.EditorClasses.TextConfigData.DictionaryData,System.String)">
            <summary>
            Define data for dictionary (word list) with given name
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.SetWordListData(Vuforia.EditorClasses.TextConfigData.WordListData,System.String)">
            <summary>
            Define data for a filter list or custom word list with given name
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.GetDictionaryData(System.String)">
            <summary>
            Get dictionary with given name
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.GetWordListData(System.String)">
            <summary>
            Get word list with given name
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.TextConfigData.NumDictionaries">
            <summary>
            Get the number of available dictionaries
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.TextConfigData.NumWordLists">
            <summary>
            Get the number of available filter lists / custom word lists
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TextConfigData.DictionaryData">
            <summary>
            A dictionary contains a binary vwl-file
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TextConfigData.WordListData">
            <summary>
            A word list contains a text file, can be used as custom word list or filter list
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TextRecoEditor">
            <summary>
            Editor for the TextRecoBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.EditorConfigureTarget(Vuforia.TextRecoAbstractBehaviour)">
            <summary>
            Configure the TextReco in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.OnEnable">
            <summary>
            Executed new TextRecoBehaviour is instantiated in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.OnInspectorGUI">
            <summary>
            Draws a custom UI for the text reco behaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.OnSceneGUI">
            <summary>
            Renders a label to visualize the TextRecoBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.TestValidityOfWordListFile(System.String)">
            <summary>
            Test if file is a valid word list file: checks for plaint text file and for maximum line (word) length
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TrackerEditor">
            <summary>
            Editor of the VuforiaBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TrackerEditor.OnInspectorGUI">
            <summary>
            OnInspectorGUI exposes public Tracker settings in Inspector
            WorldCenterMode: Defines how the relative transformation that is returned
                             by the Vuforia Tracker is applied. Either the camera is
                             moved in the scene with respect to a "world center" or
                             all the targets are moved with respect to the camera.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.CylinderDatasetReader">
            <summary>
            This class reads the *.dat-file of a target data set for retreiving cylinder parameters.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderDatasetReader.Read(System.String,Vuforia.EditorClasses.ConfigData.CylinderTargetData[])">
            <summary>
            Read cylinder parameters for all specified targets.
            </summary>
            <param name="datFile">Path to dataset-file with extension .dat</param>
            <param name="targetData">Cylinder targets for which the corresponding parameters should be retreived from the file.</param>
        </member>
        <member name="T:Vuforia.EditorClasses.UnityPlayModeEditorUtility">
            <summary>
            This class implements to IPlayModeEditorUtility to provide various editor functionality (popups, reading xml files)
            at play mode runtime without introducing a depenency on UnityEdtitor from runtime classes.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.#cctor">
            <summary>
            register an instance of this class at the singleton immediately when application is executed
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.DisplayDialog(System.String,System.String,System.String)">
            <summary>
            Displays a popup dialog in the Unity editor
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.LoadAndParseWebcamProfiles(System.String)">
            <summary>
            Loads web cam profiles from an XML file at a given path and returns all of them
            including the default profile
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.RestartPlayMode">
            <summary>
            Forces a restart of Play Mode in the Editor.
            It is called when Unity re-compiles the scripts shortly after starting play mode.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.ShowErrorInMouseOverWindow(System.String)">
            <summary>
            Displays a large error message in the window that the mouse is currently over
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.CheckToStartPlayMode">
            <summary>
            This restarts Play Mode and unregisters from the editor callback.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.Unzipper">
            <summary>
            Singleton implementation for a helper calls that provides unzipping functionality
            If no external IUnzipper implementation is registered, an internal null implementation is used
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.Unzipper.Instance">
            <summary>
            Singleton accessor for Unzipper
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.UserDefinedTargetBuilderEditor">
            <summary>
            Editor for the UserDefinedTargetBuildingBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UserDefinedTargetBuilderEditor.OnInspectorGUI">
            <summary>
            Draws a custom UI for the UserDefinedTargetBehaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UserDefinedTargetBuilderEditor.OnSceneGUI">
            <summary>
            Renders a label to visualize the UserDefinedTargetBehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.VirtualButtonEditor">
            <summary>
            Editor for the VirtualButtonBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.EditorConfigureTarget(Vuforia.VirtualButtonAbstractBehaviour)">
            <summary>
            Configure the Virtual Button in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.OnEnable">
            <summary>
            Initializes the Virtual Button when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.OnInspectorGUI">
            <summary>
            Lets the user set sensitivity and name of a Virtual Button.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.OnSceneGUI">
            <summary>
            Locks the y-scale of a Virtual Button at 1.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.WebCamEditor">
            <summary>
            Editor for the WebCamBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WebCamEditor.EditorConfigureCamera(Vuforia.WebCamAbstractBehaviour)">
            <summary>
            Configure the Camera in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WebCamEditor.OnEnable">
            <summary>
            Executed when the ARCamera is instantiated in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WebCamEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for web cam selection and configuration
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.WordEditor">
            <summary>
            Editor for WordBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.CheckForDuplicates">
            <summary>
            Test if more than one word-target are set to template mode or if more than one word-target have the same specific word assigned.
            If duplicate word-targets are found, a warning will be displayed to the developer.
            </summary>
            <returns>true if duplicate word-targets have been found</returns>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.EditorConfigureTarget(Vuforia.WordAbstractBehaviour)">
            <summary>
            Configure the Word in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.OnEnable">
            <summary>
            Initializes the Word when it is drag-dropped into the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for Word prefab
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.UpdateMesh(Vuforia.WordAbstractBehaviour)">
            <summary>
            Creates a text-mesh and a rectangular mesh. The size of the rectangle depends on the size of the text.
            </summary>
        </member>
    </members>
</doc>
