﻿using UnityEngine;
using System.Collections;


public class LoadModel : MonoBehaviour {
	private GameObject child;
	public GameObject parentObject;
	private GameObject model;
	public string url;
	public float xpos = 0.7568f;
	public float ypos = 1.1887f;
	public float zpos = 0.8546f;
	IEnumerator Start () {
		//model = GameObject.Find("Loader");


		WWW www = new WWW(url);
		yield return www;

		// Get the designated main asset and instantiate it.
		Instantiate(www.assetBundle.mainAsset);
		//child.transform.parent = parentObject.transform;
		model = GameObject.Find("MensShoeLeather(Clone)");
		model.transform.localScale += new Vector3(300F, 300, 300);
		//model.transform.position = new Vector3(300F, 1, 300);
		model.transform.parent = parentObject.transform; 
		//	model.transform.position.x -= xpos;
		//	model.transform.position.y -= ypos;
		//	model.transform.position.z -= zpos;
		//parentObject.transform.position = new Vector3(-1.3F, -1, 0);
	}
	void Update(){


	}

}
